what animal has the best vision
What Animal Has The Best Vision? Animals With the Best...
Roads cost 1 GPT to maintain (per tile), so when it becomes profitable is just a matter of working it out. This.
In vanilla Civilization V, liberating a city is possible only if the city was part of an extinct civilization or city-state. In order to “liberate” a city originally belonging to an existing civilization, it would have to be puppeted or annexed and then gifted to its original owner.
No, the nuke is the only military unit capable to destroying a city without taking it over and razing it. All other military units will take over the city and give you the option to raze it (With the exception of a capitol). So those are your only two options for destroying cities.
To capture a city you need to bring its HP to 0. After a capture, HP is fully restored. In order to attack an enemy city, the head of the clan must select it and start the battle for Diplomacy Points. When a clan attacks a city it goes into “under attack” status, and in this state no other clans can attack the city.
All trade routes will last at minimum 20 turns, and will only end when the trade route reaches the origin city. At that city 9 distance away, a round trip is 18 turns, so it will take another round trip, which will make it last 36.
Trade Route at a time. Each city with a Commercial Hub or a Harbor (or, from Rise and Fall onwards, a Market or a Lighthouse) increases a civilization’s Trading Capacity by one. These bonuses are not cumulative: a city with both a Commercial Hub/Market and a Harbor/Lighthouse adds only one Trading Capacity, not two.
There is no option to Cancel a Trade Route. You can go to the Trade Route Overview screen and see how many more turns it will run though. If you really want to stop a Trade Route just declare war on whoever it is going to, this would kill the Caravan/Cargo Ship but it would free up the slot.
The Carthaginians are also specialists at earning Great Generals thanks to their other unique unit, the African Forest Elephant. And of course, they’re the only civilization able to cross mountains in the early game, which is possible after their first Great General appears.
In Civilization V, she speaks Phoenician, with a modern Israeli accent.
Increase Happiness by building/buying happiness producing buildings and Wonders, razing unproductive cities, buying and improving tiles with luxury items you don’t have and trading for the same. You should have been developing the Piety Social Policies early in the game.
You pay for roads inside your territory, and for roads outside your territory that are connected to your road network.
Having roads greatly increases the speed with which you can move units. If you have one city that is very good at producing military units, but is far away from where the battle is, you are really going to wish you had those roads, even if they cost you money.
Starting road, well-packed dirt. Most terrain costs 1 MP; crossing rivers still costs 3 MP. Adds bridges over rivers; crossing costs reduced to only 1 MP.
The mad Sulejmani has been bullying Persia since the beggining, conquering their capital early in the game. He then tried to bully me but I fought back, and after hundreds of years I got Persepolis from them.
You only want to Annex the very best Cities, like Capitals, and you never want to Annex a City immediately upon capture as it is unable to produce anything – meaning it will tank your Civ’s Happiness until the Revolt is over. Annex Cities that have good lands around – capable of high Production or massive growth.
It appears that in order to avoid warmonger penalties, you must not declare war, and you must not attack anyone unless they’re in your territory(and even that might be frowned at).
In Civ 5 the nuclear missile unit can be used to destroy a city. Only a city that is not an original capital city can be destroyed. City-states cannot be destroyed even if they have been annexed, which makes them useful to take over if you’re facing a nuclear-armed opponent.
Liberation. Influence points is liberating a City-State. This becomes possible after another civ has conquered a City-State, and you take it from them later – you can then choose to annex, puppet, or liberate it.